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Trinity of Image, Interaction, and Narrative Production
March 11th, 2014Type: Image
Author: Wang, Sheng-hung Editor: Rikey Tenn
Quote From: 《藝外》no53(副標:從電玩與當代數位藝術研究匯流中的兩個切面談起)
Note: The convergence of visual art, cinema and electronic game research has been one of the most important tendencies in recent years. However, only the interwoven relationship between contemporary art and film attracts most attention. This article attempts to explore the other two aspects of this convergence by examining the common ground of the art history and the history of electronic games, and by comparing the body and spectatorship in cinema and game.
薩爾達傳說 (The Legend of Zelda II: The Adventure of Link) 幾近於Lascaux洞穴壁畫 (下) 或早期東方壁畫
光明與黑暗續戰篇: 眾神的遺產 (Shining Force: The Legacy of Great Intention)
薩爾達傳說: 時之笛 (The Legend of Zelda: Ocarina of Time)
C.D. Friedrich,"Wanderer Above the Sea of Fog", 1818
質量效應三部曲 (Mass Effect); 遊戲截圖 (2012)
質量效應三部曲 (Mass Effect); 遊戲截圖 (2012)